I am also the GM of The DeathWalker Dominion, a 450 man guild (level 25) which is mostly a PvP guild with a lot of members with 3.8K or more resilience.
GTX 260, GTX 275, GTX 280, GTX 460 768 MB, GTX 460 SE, GTX 550 Ti, HD
4870, HD 5770, HD 4890, HD 5830, HD 6770, HD 6790
8800 Ultra, 9800 GTX, 9800 GTX+, GTS 250, GTS 450, HD 3870, HD 4850, HD 5750, HD 6750 (bare minimum for 5 box WoW)
Each line is a "class" in the above list from best to worst (by line). The 9800 GTX is the very bottom line, then 460 GTX (2G) is the value area and anything above that is performance. I removed the X2’s as SLI etc. no good for wow. Any chip above that has 2 gpu's on them I would also avoid. This is a good way to compare the ATI vs. Nivida. Keep in mind 2G video ram (DDR3 is ok though) is really the minimum for 5 boxing. Anything not listed above (unless its to new) is garbage for boxing and should be avoided.
This is why more VRAM is the best thing you can do to speed up wow performance:
gxTextureCacheSize is a CVar that affects the D3D9 API; if you're already using DirectX 10/11 mode, this CVar will not have any affect. This variable decides how much memory - in megabytes - to use for caching textures. The default value is '0', meaning the game will handle this on its own. Some players have found better performance - particularly when turning - by manually selecting a value for this. As a general rule of thumb, ~70-75% of your VRAM is best. For example, if you have a 1.5 GB GTX 480, a good value to try would be 1152 MB. The syntax would look like this:
SET gxTextureCacheSize "1152"
For quick reference, these are 75% values. Feel free to use more or less as depending on specific configuration settings.
Well with over 100 darkmoon cards and 330K in the bank I think its safe enough to say we are looking at a cool One Million Gold! Havn't killed a mob for seven months but am killing the AH!
New Mount (Winged Guardian) looking good here are some hi resolution 1920X1200 with ultra effects SS. Got a nice SS of Vial of Sands also. And nice shot of the Arena Award Dragon (probably best mount in the game). Added the new Fire Mount!
I have not double checked to see if this particular ram works in the motherboard but if you get the xeon processor there is no reason I can think of why it won't work.
CPU: (have to use Xeon as the ram is ECC): (about $400 used)
So for a bit under $2000 you get a no texture lag core system.
No SSD is needed, just regular HHD.
Make sure you get Win7 Ultimate as some of the lessor versions won't handle 48G of ram.
Then you make a ram disk to store the wow folder in. You will have to read it into the ram each time you start the computer but that won't take long at all, then save the whole folder before you shut down, your ramdrive software should do that auto for you.
Well still at level 80 but I got up my trades with 8 guys at 525 in Alch for truegold and other professions. Sadly even at 525 in most professions without the Twilight Highlands Vendor Plans etc. they are not doing me well. BUT inscription with the Darkmoon decks allows me to make items that are Best in Slot even at level 80. So I have been making and selling the 4 decks all the time right now.
Oh ya look at my latency/ping at 35ms in the picture. I am almost always under 100ms on my two main computers.
I started war gaming when I was 14 or so buying Avalon Hill's Gettysburg.
Prior to his D&D fame Gary Gygax started the IFW, which I was active in and met him though on a number of occasions, I even sold hot dogs for him at the very first GenCon.
Dang a real photo of me at 15 or so at a GenCon, I'm the dork on the left ..........
As you can see my hairstyle set a trend that Justin Bieber copies even today!
The IFW leadership at a GenCon (1969 or 1970?). From left to right, Sam Ferris (a senator), Bill Hoyer (President of the IFW),me (John Bobek, IW editor) though not one of my better photos, and Len Lakofka (Not sure what he was at that time, VP maybe. He would soon be President of the IFW till its end).
My first foray into internet gaming was Age of Empires. Few remember but I invented dock blocking and the Castle Clump two strategies that almost every player to play the game used.
I then went to EQ1 and was the first person to tie a single keyboard to two computers allowing me to press a single button to have both accounts/computers cast a spell at the same time. And so was modern multiboxing started, the day Sullon Zek went live.
A GM summoned me once early on and thought I was cheating because both my guys would talk at the same time but when I told him how I did it I was never bothered again.
When I quit EQ1 I was basically the strongest single person and “won” EQ at that point:
Although the link no longer works this thread was an invitation to list EQ achievements and it seems I was the strongest:
I got lots of gear from Gluck after the crowds left. Once all the wizards hit 75 (and were like 78ish average when I quit) I came into my own.
This was my dps: 13 wizards doing between 7K and 10K damage at the same time!
[Thu Jul 17 02:46:18 2008] Dragonflames hit a Blackwater resident for 8920 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonflare hit a Blackwater resident for 8408 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Samadvancer hit a Blackwater resident for 10726 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] a Blackwater lookout was hit by non-melee for 34 points of damage.
[Thu Jul 17 02:46:18 2008] A Blackwater lookout was pierced by thorns.
[Thu Jul 17 02:46:18 2008] A Blackwater lookout pierces YOU for 580 points of damage.
[Thu Jul 17 02:46:18 2008] A Blackwater lookout tries to pierce YOU, but misses!
[Thu Jul 17 02:46:18 2008] a Blackwater lookout was hit by non-melee for 34 points of damage.
[Thu Jul 17 02:46:18 2008] A Blackwater lookout was pierced by thorns.
[Thu Jul 17 02:46:18 2008] A Blackwater lookout punches YOU for 1069 points of damage.
[Thu Jul 17 02:46:18 2008] Samfinancer hit a Blackwater resident for 8532 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Samromancer hit a Blackwater resident for 8920 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonsfires hit a Blackwater resident for 9870 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] You slash a Blackwater resident for 198 points of damage.
[Thu Jul 17 02:46:18 2008] You slash a Blackwater resident for 253 points of damage.
[Thu Jul 17 02:46:18 2008] You slash a Blackwater resident for 168 points of damage.
[Thu Jul 17 02:46:18 2008] Dragonwind hit a Blackwater resident for 7677 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonblaze hit a Blackwater resident for 8286 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonflood hit a Blackwater resident for 8043 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonstorms hit a Blackwater resident for 9884 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] You cannot see your target.
[Thu Jul 17 02:46:18 2008] Samdancer hit a Blackwater resident for 9455 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragonswarm hit a Blackwater resident for 7385 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
[Thu Jul 17 02:46:18 2008] Dragongale hit a Blackwater resident for 9141 points of non-melee damage.
[Thu Jul 17 02:46:18 2008] A Blackwater resident's body is consumed in ghostly flames.
What is kinda amazing, for its time (with ISboxer all 31 of my wow guys can hit in the same second), about the above is that all the spells hit in the exact same second. I have to go through 3 groups. I go to first group and start their social, keep in mind my set up is one keyboard to six computers and 4 toons per computer.
/pause 25, /assist Samlancer
/cast Nuke
I go to 2nd group and start their social
/pause 15, /assist Samlancer
/cast Nuke
I go to 3rd group and start their social
/pause 5, /assist Samlancer
/cast Nuke
Assuming that I can switch groups in exactly one second (and consider I been doing the same thing every day for over 5 years over 100 times a day ... ), the delay in the pauses is the 1 second switching time and Bingo all the nukes land at the same time! Its either the level 75 or 80 nuke so they have the same casting time. The same keypress to start the socials goes to all 6 computers at the same instant, so its just a matter of switching between the groups.
I had 6 million plat or something and with 13 wizards with their level 75 spell and average level of 78 or so no one could stand up to me. Then with Sod and 24 mercenaries I would have destroyed anyone just to easy. That's why I moved to wow as what was the point in EQ anymore I was so much better then any other single person it wasn’t even close; on the basis of everything I have in game vs. everything they have in game (using accounts owned by me vs. accounts owned by them). I could kill a higher level mob then anyone else using only accounts in their name, or in pvp I would have beat them easy. That was in Aug/Sept of 2008, I am sure things have changed since then.
And this system is VERY QUITE as all the fans are 120 (cept the video card one)!
You can upgrade some components but if you want the best bang for your buck, spending the most where its best for wow and less where less is all you need then this is the system for you!
A Lot of times the cpu will clock slower or use fewer cores when not under stress to save power. Us Multi Boxers do not want that. Use the information in these two threads to make sure all your cores are always on and your cpu does not run slower to save power.
Well due to time and money constraints I'm moving back a bit to 31 Boxing.
As many have pointed out there isn't a lot you can do with 36 that you can't do with 31.
And no one person has 31 level 80's in the game at the same time in WoW so were I to get all to max level I would still be in first place.
And a bit less stress on the computers means I won't need to upgrade for awhile longer.
Just dropped my 15 low level (under 50) shaman accounts and bought 10 BattleChests/WotLK combo's during the $20 each combo set Blizzard sale, to RAF up 10 mages.
So the new plan is:
1 Prot Pal (tank)
18 Fire Mage (duh)
3 Warlock (ritual of summoning / offtank)
6 Resto Shaman (healing)
1 Priest (mass dispel)
1 Rogue (stealth targeting of enemies, locks)
1 DK (death grip)
Posted 07 October 2010 - 01:45 AM
Obscene CPU overclocking is technically one way to get smooth performance in Dalaran, but it's hardly worth looking until optimizing game behavior, which is far more reliable and significantly less risky, no longer yields measurable gains. The distance between those points can greatly minimized with a few simple adjustments, though.
First thing, however, is to accept the degree of World of Warcraft's CPU limitation. Achieving 60 constant frames per second while in the middle of a populated Dalaran is very difficult because of the hundreds of client-server interactions occurring between all of the players. My personal frame rates will dip to about 50 FPS at high-traffic times, but outside of Dalaran and chaotic Wintergrasp fights, rarely is visual performance ever an issue.
A quick look-up chart for the processAffinityMask CVar in the Config.WTF would look something like the below graphic, which has eight common configurations. Adjust accordingly by the core binary values at the foot of the stack if you don't feel your ideal circumstance is listed. Keep in mind that, with the exception of manual core allocation, the process affinity mask variable is no longer required to be present or explicitly defined (automatic detection/allocation is "0" which runs the application across all available logical cores) within Config.WTF. Being a 32-bit application, the processAffinityMask CVar is only capable of addressing 32 cores with a maximum CVar value of "4294967295."
Changing the gxTextureCacheSize variable is less straightforward because of the numerous factors that affect graphics memory consumption, like anti-aliasing, shadow volume precision, resolution, and the buffering model. Graphics cards like the GTX 480 are powerful enough to drive the largest monitors without the possible likelihood of supersaturating its memory capacity, so you could set your CVar to match your VRAM size directly. As pointed out above, however, there is still more to do regarding your performance overall.
For in-game settings, the biggest concern lies in shadow quality. There are six levels of detail, but only a few need to be kept in mind. The first level draws only the traditional shadow blobs for on-screen actors (players, NPCs, creatures, etc.) with baked (pre-generated) shadows for world geometry. The second level draws geometry- and lighting-accurate shadows, but only for your character and those within very close proximity; baked world shadows are still used. The third, fourth, and fifth levels use dynamic shadows for world geometry as well as actors, with varying level of detail ranges for both (dropping actor shadows before world,) increasing in range and resolution as the slider is pushed farther to the right. At the sixth level, the maximum extrusion range and precision are used for both subsets, and shadows may overlap. As you can probably tell, the maximum value for this will be exceptionally demanding and should be avoided; at the very most, use the second-highest setting.
A few other pointers would be to never use anything beyond 4x in-game multisampling, enable vertical synchronization and triple buffering, and never run in Windowed mode. These all contribute to your performance in their own fairly appreciable ways.
Well after long last I finally made it to the IC tables, the fabled aoe exp spot!
Im only 20 boxing as I plan to make 15 more mages (and one pal) and I wanted to see how it went here first. I had to respec to arcane on my 7 mages.
I put my guys in 4 groups with mages in each group so no matter who kills the mob someone gets exp. As the mobs are level 80 and thus not grey to the level 80's the lowbies get "full" (i.e. capped red mob exp) exp. Its hard to tell how much exp I am getting as its spread over 11 guys (the nine that are 80 get nothing). You can imagine how far the mobs come from to get the level 52's so I basically just stand in one spot and arcane explosion spam. Sometimes a guy will die but I just rez him up and its back to killing. I stood in the same spot for over 2 hours tonight. Mobs spawn really fast so the exp just flows bigs time.
Here are my current plans and why I am moving to mages:
2 Prot Pal (tank and off tank)
22 Fire Mage (duh)
2 Warlock (ritual of summoning)
7 Resto Shaman (healing)
1 Priest (mass dispel)
1 Rogue (stealth targeting of enemies, boxs)
1 DK (death grip)
Ill have 7 shaman for the grounding totems. Mage hits from 40 yards. All the physic scream, howl of terror, fear etc. operate closer, and if I can one shot a priest or warlock then who cares about grounding totems.
Also with all the talents and stuff the fear just doesn't last so long that guys are so very far away they can't be brought back together soon enough.
That sun silence spell been used on me and it does stop me for a bit.
Now that I have a bit better feel for pvp its clear that my initial assessment that range beats all (at least when you can one shot enemies) seems correct. Also 22 mirror image will be insane lol, its not clear for sure but I have a feeling that howl of terror doesn't work on the images, if I keep the target and even if the original mage is out of range the mirrors still go after the target I am fairly sure.
AND with Mage I get the big spell I was getting elemental shaman for in the first place: Thunderstorm. Mage gets frost nova which is just as good, round robin frost nova will make me just a mellee proof as round robin thunderstorm.
AND lets just see how ring of Frost plays out.
AND Mage hits WHILE MOVING, shaman cannot hit at 40 yards while moving, AND now, Mage needs no mana (lol) with scorch. I mean Mage dps makes shaman dps a joke. On the other hand Resto Shaman healing seems even better in many ways then priest healing, riptide is instant cast, and mail class is just lasts longer.
Because scorch is a very low damage spell with one Mage its not op at all, but when you scale it up to 22 ... well lol ... lol. And if they Nerf scorch I still have living bomb ....
Also my guys are complete with 450 in professions, it was so nice just to craft the level 78 resilience sets for nothing the second they hit 78.
All the nine have decent gear now (over 200 ilevel in all slots).
A bit of an update as in 4.2 we will have RAF going to level 80, I tweaked things a bit:
1 Prot Pal (tank/main)
18 Fire Mage (pvp) (arcane during pve phase)
3 Demon Warlock (ritual of summoning, offtank pets also good for longest range attack in pvp)
6 Resto Shaman (healing)
1 Crcle of healing talented Priest (mass dispel)
1 Stealth talented Rogue (stealth targeting of enemies, locks)
1 Anti magic shell talented DK (death grip, offtank?)
Well after spending like 25,000 gold on gear I got my Prot Pal to 5.4GS!
And for pvp 375 or so ResL, not a lot but ...
Should Provide solid main tanking for TeH DeathWalker Empire!
Well I been killing mobs big time at the Onslaught Camp in DragonBlight.
My plan is to get my mages (7) up to level 77 and then go to the tables over at IC for the PHATest mobs exp in the game! And level up all my lowbies their (low level toons can draw a larger radius of mobs which makes pulling and aoeing better). Right now if things go right (i.e. no pvp attacks) I get 160K exp / hour on the level 71 mages (each for 4 grouped with the 78 pal who gets like 120K exp / hour so about 750K exp / hour for all 5 total).
The results were predictable. But he did rez and kill me as in killing him I lost most my guys. Still when both at full strength he went down.
Also I took down a level 75 who was flying way above me. I got right under him and launched my pyro rocket to kind of scare him but my living bombs (7) are on the same key so I launch the rocket and it goes straight out a bit then straight up and 12 seconds later this body falls out of the sky lol .....
Also fellow boxer Zappy helped me out with a pesky Druid level 80 that was persistent in messing up my leveling. Once Zappy brought over his 5 level 80's the druid was toast. I killed the Druid most of the time but he just kept coming back and back.
My main computer only runs one client and gets under 100ms all the time, with the Killer card.
The 2nd computer runs seven clients and also gets under 100ms all the time, without the Killer card. I have windows media player on all the time on this computer also.
The other 4 sometimes get under 100ms and sometimes freeze and sometimes hit 3000ms, with the onboard then I got these for the other 4 I got this Intel nic and the freezing stopped.
With 5 clients its 100-200ms with 7 clients they become unstable on SOME sometimes, ranging from 80ms - 400ms; usually when there is lots of action they start to lag.
So I can't say the killer is worth anything, the 2nd computer is running perfect and I wish they were all the same. All have the same settings (and all use the latency registry trick from that leatrix add-on)
I am connected at ipv4, I have client for Microsoft networks, qos packet scheduler.
Auto negotiation speed is 1G / full duplex
All checksum offloads are enabled (although a lot of blizzard posts say not to).
receive and transmit buffers are 512 each
Jumbo packet disabled
Large Send offload IPv4 enabled
Power functions are all off
http://www.dual-boxing.com/showthread.php?t=17835
Quote:
Since many web connections are TCP (because it's connection-based, while UDP will just throw packets as fast as possible), the real benefit of the Killer M1 is for UDP packets, which aren't used in WoW - WoW uses TCP/IP. The Killer M1 intentionally pushes UDP packet priority ahead of TCP for the lowest absolute ping in speed games - those that use UDP. Now, if you open a UDP-heavy application while running WoW, your WoW ping will take a back seat to whatever is sending UDP packets. Not usually a big deal, but something to be aware of. Fortunately, since the M1 NIC has its own fast processor, it can get more work done faster than your onboard NIC, so that helps reduce ping for both TCP and UDP.. but UDP is still where this card was meant to shine. Since the CPU has to do less work in processing network packets, it can do more work in executing your game faster and providing the graphics card(s) with more data to process. This both increases fps and ping.
http://www.tomshardware.com/forum/24...er-worht-money
Quote:
Zenmaster's hypothetical test was completely beside the point. The Killer NIC bypasses the Windows stack, this is where the latency reduction comes from, not from magically changing the speed of bits coming into and out of your modem.
Table 5: PING Results for Crysis and Second Life (Min/Avg/Max msec)
GameRealtekKiller NIC Crysis 35/71/107 27/53/79 2L 43/87/131 38/67/96
What’s interesting about these results is a consistent speed-up in PING times between the Realtek GbE interface and the Killer NIC in a range from 8 (min) to 18 (avg) to 28 (max)milliseconds for Crysis, and from 5 (min) to 20 (avg) to 35 (max) for Second Life. This puts the average difference at about 18-20 milliseconds— which represents a substantial 23% to 25% improvement for a system with the M1 Killer NIC versus a built-in motherboard GbE interface. Though our other tests indicate this doesn’t translate into an equal percentage boost for frame rates (and reflects the size of the payloads in real gaming traffic as opposed to minimum packet size for PING traffic), it’s still a remarkable difference. CPU Utilization
As we were running our game tests on both machines, we also kept an eye on CPU utilizations as reported in Windows Task Manager. In both of our test programs, we observed slight but measurable differences in CPU utilization between the machine with the M1 Killer NIC installed and the machine using the Realtek GbE interface on the Gigabyte motherboard. For Second Life, those differences were fairly small: they typically fell in a range of 1% to 4% (so that if, for example, the M1 machine reported 18% utilization we’d see somewhere between 19% and 22% on the other machine at the same time). For Crysis, those differences fell across a somewhat larger range from 1% to 6%, reflecting what we have to believe is more demanding network activity from that program.
Thus, there is some modest but still demonstrable proof for Bigfoot Networks’ claim that the Killer NIC can lighten the processing load on the PC’s CPU. Although we didn’t have the opportunity to test the hypothesis that a Killer NIC might benefit users of PCs with less powerful CPUs more than on our quad-core QX9650, we can’t help but speculate that in situations in which the CPU is more stressed under the processing load during Internet game play, the benefit of offloading is likely to be larger and more noticeable. In fact, this is a well-known effect on network [COLOR=blue !important][COLOR=blue !important]servers[/COLOR] with TOE cards, where differences in CPU utilization as large as 50% have been reported under heavy network loads with TOE cards in use (see Dell’s Boosting Data Transfer with TOE Technology or HP’s Using TCP/IP Offload Engine for some compelling evidence).
With a smaller number of TCP and UDP ports open at any given moment on a gaming PC and lower overall network traffic levels as well, the benefits of offloading are bound to be more limited on such a machine. But there’s no arguing that when handling its share of gaming and graphics processing, even a 3.0-GHz quad-core [COLOR=blue !important][COLOR=blue !important]Intel[/COLOR][/COLOR] processor benefits from how the Killer NIC offloads Layers 1 through 3 of the TCP/IP stack along with TCP checksums. We have to believe that this benefit will increase as the number of available processing cores and their processing speeds decrease. It might be interesting for owners of Killer NICs to post to our forums and share results with and without the card in place (give us your Second Life demo frame rates, PING times and CPU utilizations, as well as share frame rates from Crysis and other games of your choosing, please).
I don't know why they talk about fps, dosnt seem to me the two are all that related, you render where the extrapolated postiion of units are based upon the last data (thats why you see guys "overun" sometimes), fps is based upon the video cards specs and the speed of the texture transfers, not ping rate.
Ping rate though is very important to show where units are in real time.
Also it doesn’t look like, for newer machines, the cpu offload is doing all that much, maybe if we are running a cup’s at close to max utilization then the nic card is going to help. That’s why my pings go down with fewer clients ....
Well for $100 plus bucks seems a faster processor is a better investment .....
Why would you have the CPU do checksums; this is so easy to do without a full cpu; think I turn all my offloading off. Any NIC card should do checksums instantly; no reason to bug the cpu to do it. I turn off checksums on one of the 4 computers and see what happens.
The bottom line killer is worthless for wow.
As to offloading I’v got 50-60 ms on the 3 intel nic's with the offloading ON, and the 4th that has the checksum offloading OFF its 105ms ..... with a single client. The two main computers have 60-70ms. Well it seems that with offloading off you get a higher ping but its a lot more consistent say 100-200ms instead of 70ms-1200ms with offloading on. Makes sense as the cpu usage increases you get higher ping with offloading on.
So if you always have low cpu usage then turn on offloading. If your cpu sometimes gets over 95 percent then you are better to have it off.
Well finally I’m back to killing mobs and the onslaught camp in DragonBlight has a lot of mobs. Although my guys are low level the Pal and mages are able to kill off all the mobs while the low level shamans heal. Jamba doesn’t seem to allow more then 16 in a channel for some reason now. IsBoxer is working out even better then I had hoped. My macros are getting tight and I am killing tons of mobs fast. All six computers have ping under 100ms also. You can't see the IsBoxer click bars in the pics because it get overlaid and doesn’t show
I think I have on of the best UI's out there and here are the addon's I use, I don't raid yet and I havn't got a heavy pvp set up but for basic pve here it is:
Needed:
Isboxer
Jamba
Xpearl
Carbonite
Dominos
as all my macros are in IsBoxer I don't need macaroon anymore or any other macro add on. Dominos provides a class bar for my paliden and the standard bar and a tiny bar for on the fly action bar.
Titan Panel
Titan Currency and Defense and Speed
Titan Professions
Broker - Portals
Just to handy not to have:
Postal
Chatter
Add On Control Panel
Elkano's buff bars
Tip Tac
GearScore
The oxygen atmosphere that we depend on was generated by numerous cyanobacteria during the Archaean and Proterozoic Eras. Before that time, the atmosphere had a very different chemistry, unsuitable for life as we know it today
With negative temperature coefficient of reactivity (the fission reaction slows as temperature increases) and passive decay heat removal, the reactors are inherently safe. HTRs therefore do not require any containment building for safety. They are sufficiently small to allow factory fabrication, and will usually be installed below ground level.
Its called a quarter turn ball valve. Just attach a long arm to it, have a chain with a bouy on the end of it (so you can attach the chain to a boat when needed) the arm will be horizontal in the on position and vertical when shut off. Nothing can fail boat pulls chain arm closes valve .....
Well 60K in the bank and tons of materials as you can see Im doing well. And another 10K on my guy that just does bags. I should be able to outfit ALL my guys with 245 IL in Chest and Wrist, 226 IL in waist and shoes and 200 or better in the rest.
Although I have not been leveling much lately I have hit the AH hard. Right now I have for trade skillz:
5 Tailors with spellfire at 415 plus
8 Alchemy with 450
1 BlackSmith 450
1 Jewelcraft 450
1 Engineer (goblin) 450
1 Leather 430 plus
2 Mining at 380 plus
1 Enchant at 375
5 or so Alchemy at 300
Needless to say the Tailors bring in 10 spellweave, 5 ebon and 5 moon every few days (2000 gold easy).
And the 8 Alchemy brings in 1000 gold every 20 hours!
So right now about 1500 gold a day easy with almost no work! A far cry from the 6 million plat I had in the bank in EQ1 but a very solid base from which to grow.
You have to pay 49cents every 6 months to post in and view threads. You can cancel at any time though so if after 3 months you cancel you still get your last 3 months and won't be billed again.
1. Register just like you would at any site.
2. To pay after you register go to "UserCP" down almost to the bottom on the left click on “paid subscriptions”. Only Paypal is accepted, and they don't send any of your information to this site.
11-3-09: Decided to go heavy on BG as leveling so been working up my new Pal (I hate playing without a tank/main) and she just hit 40. Gonna try and get my level 40 Pal and 8 of my level 44-47 shaman into AB tonight. Running 9 toons in AB might cause problems with my allies lol .... well then Ill just go to 15 heh. It should be fast to level as with 9 getting exp at the same time its nice. Doing OK on Gold my TS/AH is doing well and I have more then enough to get everyone 200percent riding training and mounts (I got my mages the frostwolf mounts from AV pvp and gonna try and get all those as they look super cool).
On the Computer front I am going to Win7 64 bit and upgrading to 8G ram on each computer. Might have to get new mouse and keyboard but we will see. Going to a 9800 GT 1G video board also (from 1/2G 9600 GT). These upgrades should extend the life of my computers until I7 boards can run 24G at a logical price (DDR3 is droping every day).
Well 3.2.2 hit and everything worked out ok. I doing AV heavy as it is so much more fun then grinding. The change to the cooldown on Hammer of Justice hit me hard as I was using it all the time in PvP. Oh well. Got my Paladin to 74 mostly with AV. Been playing 6 hours or more a day and got 9 guys to like 69. Running 3 Shaman and 6 mages in AV and loading 6 Living Bombs on Ally lol. Its instant cast with almost no cooldown and 45 yards! Who Da Man!
Meanwhile my RAF is over on all accounts now, got 2 shaman to 60, one to 59.99, got the new Priest and Rogue to 51 then RAF'ed up my 2nd Warlock to 51, then used what was left to get two Paladins to 26, probably will only use one though. Not sure if I should drop my DK or use him just for Death Grip to get pvpers off their flying mounts. Probably will just drop him.
Trade Skillz are doing me well, 365 Tailoring and most other around 325 or so. Selling Netherweave bags by the TON at 8.5g each. Still spending more on trades then making but making a lot also. Enchantments just got a 120 plus Armor to Back Slot which is really nice for the cloth guys.
Looking into heading out to Wotlk now for more exp, gonna cost another $1000 or so to get all my accounts Wotlk but with RAF ended its time to get more exp per pull.
DeathWalker hits 50 on his TS guys, Mage 65!
3.2 Came out and the /castrandom change kinda hit me hard but after a day or so of rewriting all my macros I think I have things back under control. Basically what I did is just add a "set up" key which does some buffs and drops the totem bar then after that I move everything to my spam key using some /castsequence and even still some /castrandom.
Well moved up a bit this weekend. Got all but the alchemy guy of my Trade Skillz guys to 50 which opened up the Master rating. Nice to be able to make items of a higher order now.
Got one mage to 65 so that I now have the Shatt Portal, thats going to make moving around a lot easier for me.
Slow but sure.
With the last week off my gold has improved I have like 1000 now (lol), and rested was helped also.
Now to get the 3 Shaman on RAF up to 60 and ThunderStorm!
2/16/06: 380
5/22/06: 381
9/09/06: 382 and 383 (woot!)
10/05/06: 384
11/21/06: 385
12/8/06: 386
1/29/07: 387
3/28/07: 388 (nice 22 year old!) (I had 2 females living here for the last 2 months so that kinda cut down on the new ones lol)....
5/3/07: 389
5/11/07: 390
5/29/07: 391
6/30/07: 392
7/13/07: 393
9/24/07: 394
11/4/07: 395
11/13/07: 396
1/28/08: 397 (19 yr old)
2/24/08: 398 (26 yr old)
4/20/08: 399
5/22/08: 400
6/15/08: 401
7/23/08: 402 (twenty year old)
8/19/08: 403
10/1/08: 404
1/20/09: 405
4/03/09: 406 (28 year old)
4/20/09: 407 (26 year old with HUGE tits)
6/07/09: 408 (20 year old)
6/22/09: 409 (44 year old 115 lbs)
7/10/09: 410
7/23/09: 411 (19 year old, 130lbs)
8/01/09: 412 Friend of the above 19 yo 105lbs !!!!! Best looking in a long time. Who da MAN!
8/15/09: 413 two 40yo (one new).
10/20/09: 414 sosoface nice ass
11/20/09: 415 21 year old, 120 lbs
12/10/09: 416
1/08/10: 417 25 yo
1/22/10: 418 25yo
2/7/10: 419 28yo 135lbs nice body
2/20/10: 420
3/02/10: 421
3/30/10: 422 35 tall redhead
4/16/10: 423 HoT 23yo 5'8" 115lbs woot!
5/8/10: 424 23yo
5/28/10 425 23yo
7/16/10 426 34yo 5feet2inc 134lbs big knockers
7/19/10 427 21 year old hard body
9/19/10 428 19 year old very very good looking
11/2/10 429 22 year old good looking
11/13/10 430 21 year old also good looking (3rd real hottie in a row)
3/14/11 431 35ish thin (slowing down as I am seeing the 3 hotties ...)
5/23/11 432 22 year old Thin very nice (2 hotties left now)
5/29/11 433 Yet another fox 100lbs excellent (its spring mateng season so things pick up a bit)
6/10/11 434 SoSo 30ish
7/22/11 435 20ish ok
8/22/11 436 27 nice
10/1/11 437 Mid20 Tall Thin
12/4/11 438 19 Woot!
6/10/11 - 6/15/11 - Five different women over 6 days ... In 2011
(first I did a soso 30ish then my roommate then the really nice 22 year old, then the new 30ish /and her friend but I didnt touch her friend/, and last the really hot 22 year old), its the first hot spell of the year so its typical "spring mating season".
6/20/11 - 6/22/11 Three over three days. Did my roomate on 6/20 then just did a double with the really hot 22 year old and my 40ish regular!
12/8, 12/9, 12/10 and 12/11 - I had a different women each day ... In 2006
The advantages of a Paid Subscription (only 49cents per 6 months) is the ability to access and post in all the forums, (registration will not allow you to see threads) they will have little or no moderation and the policy is to allow people to speak their mind. There is no “professional attitude” or “care bear” mods here, as long as its not a violation of the ToS or illegal say what you will, once. Insulting the sites owner is fine but I might respond in kind.
Please note that only PayPal is accepted and thus you won't be giving out any personal information (except your email and ip) to this site.
Currently the draw is that you will be able to ask Hardware questions about multiboxing that will be (to the best that time permits) answered by Sam DeathWalker himself in that forum.
As Sam DeathWalker could be “The Best MMO Player of all Time” and runs 36 accounts at one time in WoW we will be discussing WoW, Add-Ons, Classes, Templates, Multiboxing software and hardware, which are the main focus of the site.
Access to updates of my WoW 36 RoXoR BoXoRing!
Info on my history in AoK and EQ, and some dated photos also.
Additionally you will learn “SDW’s Worlds Best Method for setting up RAF accounts to get the most out of granting levels!”
And of Course I'll be selling custom made computers for multiboxing!
Future things for Subscribers to look hopefully look forward to will be a lively forum; Blu Ray quality videos of me actually playing 36 characters at one time; Screenshots of me killing pvp opponents (and maybe one or two of opponents killing me). And who knows maybe a poster of me for long time subscribers!